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So whether it is your first time playing against the CPU in Quick Play
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I had the NBA 2K21 MT opportunity to jump Damian Lillard, with cover athlete onto a Zoom call, a few months ago. He had a ton of great feedback and ideas and is a 2K gamer that is massive. But his main request? Being able to make an oversized PG. So, for all you Penny Hardaway wannabes, you've got Dame to thank you for this as we've upped the maximum elevation for PG to 6'8″. Dame continued to share his likes and dislikes of drama, which we added into the running wishlist that we had from the community. After compiling all of the feedbackwe came away with a great list of things that we understood the neighborhood wanted to see improved (e.g. long stretches downcourt sailing out of bounds) and came up with skill-based options that would be more fun and fair for everyone.

We have always prided ourselves as being the most authentic basketball simulation on the market, and that will never change. But one of the challenges that we face is striking the right balance between simulating real life and making a game that's fun and enjoyable for a broad range of fans. That's where the debate on Ability Gap vs. Accessibility comes in to play. The goal we take for would be to create a game that's simple to pick up and play for new users while also providing enough of a skill gap for seasoned users to really showcase their talent. One way we set out to accomplish this was through construction out a robust pair of sliders and carefully mapping the right settings to each of the several modes in our game.

So whether it is your first time playing against the CPU in Quick Play, messing around with your buddies in the Park, or fighting at a high stakes Ante Up or competitive Pro-Am game, there's a vast assortment of gameplay experiences and definitely something for everyone in NBA 2K21. So to sum up this segment, I do not actually have a fancy back of the box marketing name for the work that went into gameplay balance and"fun-ifying" the on-court encounter, but I am pretty certain that longtime lovers of 2K basketball will notice the improvements and love what the team was able to achieve.

The Guru Stick has been a staple of 2K basketball for years now, and for the most part, has gone unchanged. For NBA 2K21, we watched this to freshen up the game on the offensive end. In games, the Pro Stick could be held by you in any way. That was limiting us from utilizing the right stick as a fully featured dribble stick. So we are making a pretty substantial change to the Pro Stick works. With this shift, we have managed to greatly extend the dribble move arsenal and give you access to more moves in a more intuitive control scheme.

After a game or 2, it will feel instant nature and will have you breaking ankles in no time! Together with the remap, the moves themselves happen to be overhauled to be significantly more responsive and chain-able. Street moves are moved into a tap of the left trigger also, which means you won't be shooting off them by accident when you are breaking down defenders at the Park. And for the NBA size-ups, we've added several new signatures such as Harden's round the leg dribble, a fresh version of Kobe's dancing, and Durant's patented hesi cross.

Still another NBA legend, Nate Robinson, arrived for motion capture this season and gave us some very unique moves that I'll leave that you locate also. You can also perform size-up dribbles on Buy NBA 2K MT the move by holding the Guru Stick Up and with the left stick to move your player in almost any way. Altogether, you may select from a list of 14 Park and 36 unique NBA Size-ups. When you factor in all the 1-to-1 size-up bundles and new customizable escape dribbles, there's no limit to the types of combos you can pull away in NBA 2K21.
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